If you're thinking that's a lot to read and just want a summary of how well the AI actually did at this task, thankfully, Swayne shared some highlights with us. Heads up, they are exactly as long as you expect a book in that series to be. You can read ChatGPT's version of The Winds of Winter right here, and A Dream of Spring here. And finally, he used those extended outlines as prompts to ask ChatGPT to write the chapters themselves, turning every bullet point of the outline into its own scene. From there, he fed those outlines back into ChatGPT and asked it for more detailed outlines of the same chapters. Then, he repeated that over and over to create 45 total chapters. Speaking to IGN, Swayne explains that he guided ChatGPT to writing the books through a series of prompts: First he gave ChatGPT a single prompt to generate an outline for the first chapter of The Winds of Winter. Independent developer Liam Swayne published a project today where he used ChatGPT to write the remaining two books in the Song of Ice and Fire series: The Winds of Winter and A Dream of Spring. But don't expect it to replace Martin anytime soon, either. It’s rare to find a built-in automation system within a game like Forager, which makes this a really unique feature.And the AI did.well, not too bad. If it uses all of the ore then it will simply stop creating items until more is available. So if a furnace is set up to create gold, then as long as gold ore is being gathered it will keep creating gold ingots. What this really means is that a structure will constantly create that item so long as the resources needed are collected. All of the inventories can be connected through skills and all of the crafting structures can be setup to create an “infinite” amount of an item. The crafting system that is built into the game also has built-in automation. ![]() These will fill in water spaces and connect islands to each other, thus providing more room for building. It’s still fun to use though and one of the best features is the ability to create landfills. ![]() It has enough content where the islands can be customized to fit a style but it’s not the most expansive of building systems. On top of that there are decorative items to spruce up the place and all of the structures that get unlocked during the skill progression both look good and serve an important function. There are a decent number of options for building: to set up a base there are different varieties of floors, walls, and gates. The second is that items don’t despawn, so if storage space becomes an issue it’s always possible to leave the items on the ground and come back for them later.įorager has a lot more to offer than just gathering resources though. ![]() That in turn means the only reason not to collect items is because there is something else to do. The first is that there is no item stack limit, which means it’s possible to have literally thousands of the same item. ![]() There are actually two great features in Forager that make scavenging fun. Another convenient trick is that each structure will drop the resources it was built with, which means it’s possible to keep rebuilding the market until it has a certain item in stock.īut in the event that this sounds a bit too tedious it’s always possible to just keep grinding for levels by gathering resources. Early in the skill tree it is possible to unlock markets which will cycle new items every ten minutes, and it’s possible to build multiple markets, each with their own items. Thankfully there is a bit of a workaround for this situation.
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